import derelict.sdl.sdl;

import Lines;
import Pixels;
import Point;

void triangle(SDL_Surface *surface, point p0, point p1, point p2, uint value){
	midPointLine(surface, p0, p1, value);
	midPointLine(surface, p1, p2, value);
	midPointLine(surface, p0, p2, value);
}
